I learned everything I needed to know from Doctor Who!
1. If something scary looking is coming towards you, whatever you do, don't stand there and scream. Doing so is a certain recipe
for death, no matter how wimpy or funny looking the thing is. You are
always faster than the alien swamp robot. Just run. Don't worry about
looking like a coward, a 900 year old time lord does the same thing all
the time and the girls are always going after him.
2. Always carry a screwdriver. You never know when you'll have to open locks or fiddle with electronics. Admittedly, a sonic screwdriver is best but, since True Value doesn't have any in stock, anything is better than nothing.
3. Wear a coat. And
I'm not talking about a fluffy nylon wind breaker either. Choose a
classy suit coat or long coat. Bring a scarf along, over 6 feet if you feel like it.
These coats are great for carrying your tools and gadgets around with
you or warding off the chill in an antarctic research station. After
all, how do you expect lesser civilizations to respect you if you show
up in a "I'm with stupid" t-shirt? (Of course, the arrow would point to
your traveling companion.)
4. Get a small classic ride with a roomy interior and an impressive engine. If
your passengers get in and say, "This is roomier on the inside than it
looks on the outside." You're part way to cruising the universe stopping
evil-doer robots.
5. Be able to fix anything. Seriously, anything. You never know when you're going to have to manipulate some DNA, rewire a warp drive or reprogram some nano
robots. You won't have a chance to look up any information and you must
appear to know what your doing at all times to calm the uneducated
panicked people around you.
6. Join
a large organization, tick them off, run away, become their unwilling
president, run away again, fight for them, everyone dies but you. This is a pretty important step for any one's
emotional development while growing up. You need to feel kind of bad
about the everyone dies part, especially when someone asks you something
you don't want to answer.
7. Have an arch enemy. I
know what you're thinking, "Duh, who doesn't have an arch enemy?" But,
you have to not hate this arch enemy. This arch enemy must have the same
skills as you and must have pretty much the same motivation as you but
with a minor twist. You don't like authority? Neither
does he. You like to meddle? So does he. Ran away from your home
planet? So did he. You like to be in charge? So does he. You would
rather not kill innocent life forms if you can help it? He doesn't
really care one way or the other.
8. When everyone else is horrified, be cheerful.
Doing so makes others think you know something they don't. They then
look to you for leadership if things get really bad. It also helps you
not break down into a crying lump of time lord on the 400th time you find a civilization wiped out or whatever.
9. Always have a companion with you in your travels. Companions are helpful and, best of all, expendable!
Oh, you have to feel bad for at least a few minutes when your companion
dies because you didn't get the power unplugged fast enough on the transmatter beam for the 5th
time. But, just don't mention this to your next companion or that the
previous 50 or so companions are all dead, depressed or stuck in another
dimension. That would spoil the fun of having someone around for you to
impress.
10. The prime directive is for pansies. Some advanced civilizations (even your own) think you shouldn't interfere with lesser civilizations. Poppycock!
If you see something your moral compass tells you is wrong, change it
without delay! Everyone will be happier, even if they don't know it.
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